As an educator, one of the values I hope to instill in my students is that of being a lifelong learner. I think that the best way to do that is to guide them toward being self-directed learners. The GAME plan is a great resource for teachers or students who want to learn something new; like technology. I would like to teach my students the GAME plan process at the beginning of the school year. I will ask them to make goals for learning new technologies based on the NETS-S standards (ISTE, 2007) and develop actions that they can take. Every 5 weeks we will monitor our GAME plans and see if there is anything that needs to change. If a student feels that they have achieved their original goal, I will ask them to evaluate their method and determine why it was successful. I would like to continue this process with students all year and then at the end of the year we can all share what we learned. One of the benefits of the GAME plan is that I can continually learn as my students do. "As you are considering ways that you can meet the required teachers standards, you can simultaneously consider ways to help your students meet the required student standards" (Cennamo, Ross, & Ertmer, 2009, p. 7).
As I was looking for new ways to teach students technology, I found this website. It gives some good information that educators can pass on to their students. Things like citing and copyrights may not be topics that students choose to learn about on their own, but they should be covered by teachers who want to frequently use technology. Even though digital citizenship is included in the NETS-S, I don't think many students will want to learn about it.
-Matt DeAmaral
References
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
http://www.letu.edu/opencms/opencms/_Portal/cetl/helping-students-learn/Technology.html
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Mason, Ohio: Cengage Learning.
Wednesday, August 11, 2010
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You are right Matt. Some students would not care at all about digital citizenship because it is another set of standards they must uphold. The don't feel the freedom to act as they please with all the restrictions that limits what they care to do. But life is that way. We can't freely do what ever we please and are governed by being law abiding citizens.
ReplyDeleteMatt,
ReplyDeleteI perused the cite you shared and found it to be useful as I agree in teaching ethics about Web use.
I found it ironic that you comment on students not caring about digital citizenship, when I feel up against colleagues who do not care either. My plan is, after graduation, to take my knowledge and skills and to become a leader with an "action plan" for not only self-directed growth, but for sharing and educating colleagues about the importance of 21st century skills. As you you say you don't think many students want to learn about it, I am thinking I don't think many colleagues want or know to learn about it, and how can we possibly prepare our students if educators aren't prepared.
Steph Dyer
HS English
Cennamo, K., Ross, J., & Ertmer, P. (2009) Technology integration for meaningful classroom use: A standards-based approach. Mason, OH: Cengage Learning.