Thursday, August 19, 2010
Final Blog Post
My two GAME plan goals were to add variety to my instruction and assessment as well as teach my students about digital citizenship. Through the course of this class, I have learned about and created a large variety of assessment and instruction options. Technology really creates flexibility in the classroom and allows teachers to differentiate their instruction and assessment options. "While technology is not essential to creating authentic, learn-centered instruction, it offers a powerful resource for engaging students in authentic experiences, typically increasing both their motivation and their learning" (Cennamo, et al., 2009, p.51). My GAME plan has also helped me discover some fantastic resources that will help me teach digital citizenship to my students. My favorite is the video at Brainpop.com. I plan on showing my students this video before engaging in any online activity.
The two most noticeable changes that I am going to make to my instruction are an increase in the variety of my assessment options and additional instruction about digital citizenship. Many of the activities and lessons that I learned about during this class will be put to good use in my classroom. I am excited to integrate these new ideas and the technologies that I have been learning about. I am also contemplating adding a whole lesson about digital citizenship/etiquette. This would give my students all the information they will need while using the internet for the rest of the year and beyond. Overall, my instruction and assessment options will be more than doubled with the new ideas I have picked up. Integrating these new technologies will engage and motivate my students more and allow them to better demonstrate their content knowledge to me.
-Matt DeAmaral
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
http://www.brainpop.com/spotlight/digitalcitizenship/
Wednesday, August 11, 2010
Using the GAME Plan Process with Students
As I was looking for new ways to teach students technology, I found this website. It gives some good information that educators can pass on to their students. Things like citing and copyrights may not be topics that students choose to learn about on their own, but they should be covered by teachers who want to frequently use technology. Even though digital citizenship is included in the NETS-S, I don't think many students will want to learn about it.
-Matt DeAmaral
References
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
http://www.letu.edu/opencms/opencms/_Portal/cetl/helping-students-learn/Technology.html
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Mason, Ohio: Cengage Learning.
Wednesday, August 4, 2010
Revising Your GAME Plan
The new goal that I have set for myself come from the NETS-T list of performance indicators for teachers. My next goal will be to continue to improve my skills as a professional. More specifically, I will focus on item 5c (ISTE, 2008): "evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning." This will include staying up to date on research and implementing new ideas into my planning. I will also strive to make technology a constant piece of student activities and assessments.
I believe that I achieve my previous goals because I set realistic expectations of myself and used methods that were comfortable for me. I most used the course textbook and internet resources to find the information that I needed. I also visited some great blogs and discussions that offered some differing perspectives and interesting ideas. Because this method worked well for me previously, I am going to rely on it again to achieve my next goal of continuing my professional development. In some preliminary internet searches, I have already found a variety of resources about professional development for teachers. This has already helped me narrow my goal to focusing more on reflection for the moment. I found this website to be of particular interest for reflective practices. If I continue to peruse the reflective process, I will modify my teaching style and improve my effectiveness as an educator. "As a reflective learner, you will think about what has been effective in the past, but also continually monitor and evaluate what is effective for you now" (Cennamo, Ross, & Ertmer, 2009, p. 11).
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach . (Laureate Education, Inc., Custom ed.). Belmont,
National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.
http://webserver3.ascd.org/ossd/reflection.html
Friday, July 23, 2010
Evaluating GAME Plan Progress
In terms of creating variety in my assessments, I feel I have achieved my goal. I still have more to learn in the area of digital citizenship. I did not realize how broad the topic was when I began learning about it. I hope to narrow my research more to help give my students a concise understanding of digital etiquette. I am changing my GAME plan so that I can more effectively collaborate with other teachers. Blogs like this one have provided me some information and things to think about. I have had some contact with other professionals (via blogs and comments), but my GAME plan would benefit from more personal connections. I hope to connect with some other teachers at my school and share my ideas about the topic of digital etiquette with them.
References
http://digiteen.ning.com/forum/topics/1990934:Topic:13642
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont,
Wednesday, July 21, 2010
Monitoring My GAME Plan
My second goal (4c: promote and model digital etiquette and responsible social interactions related to the use of technology and information) is requiring me to find information outside of the textbook. I have been searching the internet and various teacher websites to find materials that teach digital citizenship. I have stumbled upon a great program offered by turnkey instructional programs. They offer a free program called "The Digital Citizenship and Creative Content." I am thinking about ordering it for next school year. I think that my action plan is going well even though it is requiring more effort than my first goal. At this time, it does not need to be modified but I may be in need of some additional resources if anyone has suggestions.
I am surprised by the many different approaches I have come across while looking for ways of teaching this topic. I've also learned that some companies and organizations outside the education field feel that this topic is an important one to explain to students. My question for this goal is how in-depth should I go with this topic for 8th graders? Do students need to understand the reasoning behind copyright laws? Or simply know what the rules are and to follow them?
-Matt DeAmaral
Middle School ELA
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont,
http://digitalcitizenshiped.com/
Tuesday, July 13, 2010
Game Plan Review
http://www.brainpop.com/technology/computersandinternet/digitaletiquette/
My second goal is to produce a greater variety of assessments for my students. For some ideas, I looked at "Technology Integration for Meaningful Classroom Use" (Cennamo, Ross, and Ertmer, 2009). The authors describe many authentic assessments that I could possibly use in my classroom. Blogs, wikis, concept-mapping, discussion boards, and, WebQuests (p. 42) are just a few of the many suggestions that I could use in my classroom.
For both goals, it would be helpful to know what strategies are successful. If I can network with other educators, I could get a better idea of which strategies to try out.
-Matt DeAmaral
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Thursday, July 8, 2010
GAME Plan
GAME Plan
Goals-
After reading through the NETS-T performance indicators for teachers, there were two that would really help me effectively utilize technology in the classroom. The first is 2d: provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. My assessments are always a one size fits all type of assignment. I would like to challenge myself to offer more variety in my assessment so that my students all have an equal opportunity to demonstrate their knowledge.
The second area I would like to challenge myself in is 4c: promote and model digital etiquette and responsible social interactions related to the use of technology and information. I feel that if I am going to ask my students to publish their ideas on a blog, that I must also teach them how to respectfully and appropriately comment on each other’s work.
Actions
In order to achieve these goals, I need to make modifications to my lesson designs. To meet my first goal, I will need to take a look at each of my major assessments and create some alternative assignments that will allow students to utilize technology. This will require some creative thinking on my part as many of my assessments are written tests or essays.
To achieve my second goal, I will need to purposefully integrate a lesson on net etiquette. I must make sure that my students understand the expectations surrounding a blog or wiki project. This lesson would be an additional one during the introduction of the blog or wiki project.
Monitor
To see if my GAME plan is working, I will need to constantly monitor how my changes are affecting my students. If I create a variety of assessment options and students are not taking advantage of them, I will ask students to find out if the assignments are a good equivalent. Students may be able to give me some feedback about the assessments I have created or even give me their own ideas. By being open to ideas from my students I get the most variety and interesting assignments.
Concerning my second goal, I will monitor their conversations on the blogs to see if they are adhering to the expectations I gave them. Because I can see everything that the students are posting, I will be able to monitor all the comments they make and remove any comments if necessary
Evaluate
Toward the end of the school year, I will be able to reflect upon the changes I have instituted. I can analyze how many students participated in alternative assessments and how many choose the traditional one. This will give me some idea as to whether to create new assignments or keep the ones I created. Depending on my findings, I would share these new assignments with my colleagues and see if they have any suggestions for possible assessments.
To see how successful my second goal was, I could poll my students at the end of the year and get their opinions about whether everyone followed the guidelines or not. Assuming the process was successful, I could share my lesson plans with other teachers at my school or post them to an online teaching community. I could explain the need for internet etiquette and then provide my lesson as an example of how to introduce the topic to students.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom
Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont,
CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2009). Integrating Technology Across the
Content Areas. Baltimore: Author.
National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.